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About Me

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Greetings

Baris Bingol here—a role-playing nerd for 22 years. Designing worlds, writing scenarios, creating characters, and improvising storylines shaped by players' actions have been my passion all these years.

The universes I have created and played in span fantasy worlds, science fiction settings, and speculative fiction (punk worlds) such as Steampunk, Dieselpunk, Steelpunk, and Nowpunk.

Professionally, I have designed scavenger hunts for conventions, university spring festivals, and corporate events.

I have also provided consulting on using role-playing games in corporate training, the hiring process, and character analysis for human resources firms. One of my favorite projects was designing a role-playing game to test human behavior under pressure for academic research.

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If you need my references, have any questions or need more information, please reach out by clicking contact.

BARIÅž BİNGÖL

NARRATIVE DESIGNER

SKILLS

Storytelling
Worldbuilding
Narrative Design
Writing
Storyboarding
Teamworking
Project Management
RPG Systems (GURPS, DnD, etc.)
Unreal Engine
Twine
Trello, Jira
MS Suite
Canva

PROFILE

Narrative designer and storyteller with over 23 years of experience creating immersive scenarios, deep worldbuilding, and engaging storydriven quests. Skilled in translating complex ideas into interactive narratives that captivate players. Ready to apply my narrative and storytelling background to developing engaging, choice-driven experiences in interactive games.

EDUCATION

DOKUZ EYLUL UNIVERSITY

Bachelor's Degree Economics

EXPERIENCE

ROLE-PLAYING GAME/NARRATIVE DESIGNER

Self Employed 2003 - Present

 

  • Developed numerous quests and story scenarios in multiple languages featuring rich lore, complex characters, and meaningful player choices.

  • Built and expanded a self-made narrative universe with a dynamic world that has engaged cross-border players for over 15 years through ongoing worldbuilding and storytelling.

  • Collaborated with teams of individuals to bring role-playing games to life, focusing on the writing and narrative design aspects.

  • Designed and implemented puzzle and scavenger-hunt projects for various organizations and conventions, adding immersive narrative layers to enhance player experience.

  • Currently co-developing two indie narrative game projects with collaborators, expanding on previous worldbuilding and interactive storytelling experience.

 

CORPORATE TRAINER/COUNSELOR

Self Employed 2018 - Present

 

  • Developed story-driven, LARP-inspired corporate simulations combining narrative structure and performance-based evaluation.

  • Wrote branching scenarios and character motivations that mirrored real-world dynamics, helping participants experience complex interpersonal challenges through roleplay.

  • Blended educational goals with interactive storytelling, applying narrative techniques similar to game design for measurable learning outcomes.

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E-COMMERCE MANAGER

Parlatanadamlar.com 2014 - 2024

 

  • Led cross-functional teams to develop and launch successful e-commerce products.

  • Collaborated with stakeholders to define product roadmaps, prioritize features, and ensure timely delivery.

My Learning Journey

 

The most impressive thing in life is learning—at least for me. I always strive to educate and improve myself. Here, you can find some of the courses I’ve taken or similar experiences. You can call them achievements if you like, but I call them: Adventures Conquered Heroes Inspired Epic Victories Earned Missions Executed New Trophies Secured. (Bad joke, I know.)

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  • University of British Columbia / edX

       Interactive Narrative​

  • LinkedIn Learning

       World Building and Narrative by Alex McDowell

  • How to Draw Comics Net

       Comic Book Creature Design: Arachnomorphette Headshot by Clayton

  • World Science Festival

       Why We Tell Stories: The Science of Narrative by Gottschall, Oates, Eugenides, Oatley

  • GDC 2019

       Feeding the Maw: Managing a Live Narrative Game in Fallen London by Olivia Wood​

  • Abertay University / Future Learn

       Video Game Design and Development 

  • GDC 2020

       Storytelling with Verbs: Integrating Gameplay and Narrative by Kaitlin Tremblay

  • GDC 2019

       Illustrating Tamriel: Creating Key Art for The Elder Scrolls Online by Lucas Slominski​

  • GDC 2016

       Looking Back and Moving Forward with Pillars of Eternity by Josh Sawyer​

  • GDC 2016

       The Shapes in Your Story: Narrative Mapping Frameworks by Jay Taylor-Laird​

  • GDC 2020

       The Forest Paths Method for Accessible Narrative Design by Alexander Swords​

  • GDC 2019

       Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud by Laura E. Hall

  • GDC 2021

       How the Industry Can Change the "Games Are Bad" Narrative by Dr. Rachel Kowert

  • GDC 2022

       How a Time Loop Influenced 'Deathloop's' Narrative Design by Lyon’s Pawel Kroenke


 

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About Website

Welcome to Granite Inn. This website is my portfolio. You can check portfolio tab for some stuff. You'll notice that some entries change over time—because nothing is canon, and everything is permitted.

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You’re free to use the material on this website for your home games, but not for commercial purposes. Please refer to the contact tab for commercial usage.

Personal Taste

I, as a being, am the smartest dumb person you’ll ever meet. Or vice versa.

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My ingredients are simple yet potent: a gazillion cups of music, an uberzillion grams of love for games, all baked in a role-playing oven.

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By music, I mean everything from death metal to J-Pop. Currently listening to Polyphia, Two Steps from Hell, and Atarashii Gakko!

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By games, I mean games—video games, sports, board games, and, most of all, role-playing games.

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GURPS is the system.
Éclair is the dessert.
MJ is the GOAT.
Opeth sounds best.
Tolkien is the crowned king.
Bleach FTW.

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